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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games on Android in South America: Q3 2021

Discover the performance trends of the top 5 hypercasual games on Android in South America during Q3 2021, including downloads and active user data.

Top 5 Hypercasual Games on Android in South America: Q3 2021

The third quarter of 2021 witnessed significant activity in the hypercasual gaming sector on the Android platform in South America. Here’s a detailed look at the performance of the top 5 hypercasual games during this period, based on data from Sensor Tower.

Fidget Toys Trading・Pop It 3D

Throughout Q3, this game showed an impressive surge in weekly downloads. Starting with 4.1K in early July, downloads peaked at 1.7M by late August before gradually declining to 718.8K by the end of September. The number of weekly active users followed a similar trend, beginning at 3.9K and reaching a high of 2.8M in early August, then tapering down to 1.5M by the end of the quarter.

Count Masters: Stickman Games

This game experienced a fluctuating download pattern. It started with 915.2K downloads in late June, dipped to 628.4K by late July, and then saw a slight recovery, ending the quarter with 405.6K downloads. Weekly active users showed a consistent decline from 1.7M in late June to just under 1M by the end of September.

Craftsman: Building Craft

Weekly downloads for this game remained relatively stable, averaging around 550K throughout the quarter. The number of weekly active users was consistently high, starting at 4.9M in late June and peaking at 5.5M in early September before ending the quarter at around 5.2M.

Pop It Fidget 3D

Weekly downloads for this game showed a declining trend, starting at 816.8K in late June and gradually decreasing to 306.9K by the end of September. Active user numbers also followed a downward trajectory, beginning at 964.7K and ending the quarter at 965.7K, with a peak of 1.2M in mid-August.

Hair Challenge

This game experienced a consistent decline in weekly downloads, starting at 934.9K in late June and ending at 468.1K by the end of September. The number of weekly active users also showed a decreasing trend, from 2.3M in late June to 1.7M by the end of the quarter.

For further insights and detailed analytics on these and other games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021